"""
Instantiating a ``Game`` object will load all resources for the ``Game``
object that were set in the settings when the client was instantiated
The following code will instantiate the client and get possession data
for game id 0021900001 from files in ``/response_data`` subdirectories
.. code-block:: python
from pbpstats.client import Client
settings = {
"dir": "/response_data",
"Possessions": {"source": "file", "data_provider": "stats_nba"}
}
client = Client(settings)
game = client.Game('0021900001')
for possession in game.possessions.items:
print(possession)
"""
import inspect
import pbpstats.client as client
[docs]class Game(object):
"""
Class for loading resource data from data loaders with a ``parent_object`` of ``Game``
:param str game_id: NBA Stats Game Id
"""
def __init__(self, game_id):
self.game_id = game_id
attributes = inspect.getmembers(self, lambda a: not (inspect.isroutine(a)))
data_loaders = [
a for a in attributes if a[0].endswith(client.DATA_LOADER_SUFFIX)
]
data_source_map = {
a[0].replace(client.DATA_SOURCE_SUFFIX, ""): a[1]
for a in attributes
if a[0].endswith(client.DATA_SOURCE_SUFFIX)
}
for data_loader in data_loaders:
attr_name = data_loader[0].replace(client.DATA_LOADER_SUFFIX, "")
source_loader_cls = data_source_map[attr_name]
source_loader = source_loader_cls(self.data_directory)
data = data_loader[1](game_id, source_loader)
resource_cls = getattr(self, attr_name)
setattr(
self,
client.PATTERN.sub("_", attr_name).lower(),
resource_cls(data.items),
)